NVIDIA Releases Path Tracing SDK v1.0.0: Laying The Path To Future RTX Integration
NVIDIA Releases Path Tracing SDK v1.0.0: Laying The Path To Future RTX Integration

NVIDIA has just released its Path Tracing SDK v1.0.0 which is a milestone for RTX technologies in bringing path tracer integration.
The announcement was made within the NVIDIA GameWorks Github page where the Path Tracing SDK has been added. In an overview, NVIDIA states that the new SDK is a code sample that strives to embody years of ray tracing and neural graphics research and experience. It is intended as a starting point for path tracer integration, as a reference for various integrated SDKs, and/or for learning and experimentation.
he RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. This new SDK gives you the flexibility and customizability to take advantage of proven NVIDIA technologies to suit the following use cases:
The RTX Path Tracing SDK is the culmination of decades of NVIDIA research. This SDK demonstrates best practices for building a path tracer using the latest versions of the following tools and features:
via NVIDIA
The base path tracing implementation derives from NVIDIA’s Falcor Research Path Tracer, ported to the approachable C++/HLSL Donut framework.
Recently, NVIDIA and CDProjektRed announced that they will be bringing RTX Path Tracing into Night City within Cyberpunk 2077. The GDC session is one of the two which NVIDIA will present on the 22nd & 23rd of April and focuses on building and integrating a real-time path tracer. It will be very interesting to see how path tracing improves upon ray tracing in bringing even better lighting and shadow quality to existing and future AAA games that utilize it.
What's Your Reaction?






