Blender 3.3 Debuts With Intel Arc Support, Brings oneAPI & SYCL GPU Acceleration
Blender 3.3 Debuts With Intel Arc Support, Brings oneAPI & SYCL GPU Acceleration

Blender 3.3, the open-source 3D modeling software, updates today and introduces Intel oneAPI and SYCL GPU acceleration support. The new update benefits Intel and the company's Arc Graphics dGPUs as the components will now be able to utilize a boosted Cycles back-end on Intel's new discrete graphics.
AMD and NVIDIA are already utilizing Blender for their HIP and CUDA GPU acceleration, respectively, so Intel now including support places the company into a similar category as its rivals.
The release notes for Blender 3.3 note that:
Going forward we can expect more great things from Intel’s Blender community collaborations. Development is underway to add Intel® Embree Ray Tracing GPU hardware acceleration support and Intel® Open Image Denoise AI GPU acceleration in Cycles for Intel GPUs.
Besides Intel, AMD also sees some updates in Blender 3.3, including:
Referencing Apple's updates, the Metal GPU rendering on the company's Silicon acquired enhancements for memory access locality and intersection kernels.
Lastly, other changes made to Blender 3.3 include:
Intel has already offered Open Image Denoise integration in Blender. The company's Open Image Denoise is an open-source collection of high-performance, high-quality denoising filters for ray-traced rendered images. Intel has also offered Embree, a selection of high-performance ray tracing kernels to aid graphics application engineers in improving the performance of their photorealistic rendering software.
According to Michael Larabel of Phoronix, Intel heavily used the integration of Open Image Denoise and Embree for CPU-based paths. It appears that Intel is doing its part to utilize Blender's capabilities in the next several years.
News Sources: Phoronix, oneAPI
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